


The other parts is similar to Zilch’s answer. There is another answer for the question which includes 3D Erogame. So by reading the original article, I learned a lot about the history and art styles of galgame. As I stated in previous blog, I don’t play many galgame. I wonder how did the author answer the question. OMG! I am just briefly translate and cite the article and the blog is over 1000 words now! (I already cut some) I did not expect that take me almost four hours. The original article in Zhihu: 日本 Galgame 的主流 CG 画风经历过哪几次变迁? In terms of the characters’ appearances, the sharp chin, big round eyes , forward hair and the mouth that is close to the nose become popular.īeta painting works really well in dark, sad and terror galgame because it makes the image cold.Īs electronic illustrate and graphic design progress, the CG uses different visual elements together to create shock feeling. And as the computer gets more powerful, hairlines, wave lights and detailed drawing are used. The main style in celluloid period is high-contrast, hard-lined, and simple-colored like later PC-98 period. One focus on the story and another focus on HS (H-scene). The Egogames (R-18 Galgame) were split into two focus. The game in later 1990s started to have similar style therefore the Zilch (the author of the original article) call it celluloid period.Ībout this period (mid-1990s-mid 2000s), the companies like Leaf and Key comes up.

Therefore simple color was used for easier work. Back that time, every single frame of anime was physically coloured with celluloid and filmed frame by frame. Stipping technique was lost, and all the game became celluloid-style.Ĭelluloid was the common paint used in anime in early ages.
#Canvas3 my galgame windows
Only 16 colours are used! Only 16 colours are used! Only 16 colours are used! The light! The shadow! The sunburn! The muscle! This CG looks so awesome even we see it now.Īs Windows 3.1/95 is released in Japan, the PC-98 was abandoned. However, this period has the most number of different style. PC-8801 can only display 8 colours from 512 default colours at the same time, plus the galgame industry was not formed yet. PC-8801 was the most popular computer in Japan in 1980s. (My translation in the article may not be accurate) Zilch classifies the Galgame CG styles into five periods: PC-88 period, PC-98 period, celluloid period, post-celluloid period and modern period. Here I am going to briefly cite zilch‘s answer here. This bothered me for a long time. Therefore I looked up Zhihu (the Chinese Qura) and I found a answer that might answers my question: How many times did the mainstream style of Japanese Galgame CG change?Although the question and answer focus on the Galgame CG, but I think the answer may applies on anime, too.
#Canvas3 my galgame how to
When I watch anime, read manga and look at CGs, I can tell which image is old fashioned like in 1980/90s and which is modern like 2000/10s, but I do not know how to actually describe them.
